I tried this in a testing project, producing an app with a single window with a webView in it, and it doesn’t work. (setting the env variable in the scheme)
What’s even worse, I actually need to link to the custom WebKit.framework from a dynamic library, not an executable and I guess even if this works for executable, it will not work for a dynamic library project? (It’s a plugin project and an executable I have no control over will load it) > On Nov 29, 2015, at 5:39 AM, Dan Bernstein <[email protected]> wrote: > > >> On Nov 11, 2015, at 2:06 AM, Nikolay Tsenkov <[email protected] >> <mailto:[email protected]>> wrote: >> >> Hello, >> >> First of all, thanks for the awesome OSS software that WebKit is! >> >> I need some help with linking to a fresh build of WebKit.framework on OS X: >> - I am building a modified version of WebKit.framework (my changes are in >> WebCore and WebKit projects) on OS X 10.11, but I am not able to use that >> framework in another project - somehow the project always resorts to the >> default system WebKit.framework. >> >> Setup: >> - OS X 10.11.0 (just saw there is 10.11.1 available, but haven’t installed >> it yet) >> - System Integrity Protection (SIP) disabled (I couldn’t build when ON) >> >> Changes: >> - (Gist) I am making a version of the WebView (the legacy one, the >> single-process model) which can be used in DAW plugin, exposing API for >> rendering the audio, settings the sampling rate, not rendering to the audio >> hardware directly, etc. >> - (Specific) >> - (WebCore) -Replaced- AudioDestinationMac with AudioDestinationDaw; >> - (WebCore) -Add- DawStateSingleton which exposes the custom >> destination node to the WebView; >> - (WebKit) -Modify- WebView to include a new constructor and couple of >> new methods: >> - (instancetype)initWithFrame:(NSRect)frame samplingRate:(float)samplingRate >> frameName:(NSString *)frameName groupName:(NSString *)groupName; >> - (void)setDawSamplingRate:(float)samplingRate; >> - (void)renderAudio:(int) numberOfFrames bufferList:(AudioBufferList*) >> bufferList; >> >> In a new project, I am trying to use the new WebView. If I don’t link to >> WebKit.framework, of course, the build fails because it can’t find the >> framework. But if I link to the custom build (the WebView header is the new >> one, I’ve checked) in run time the app breaks with “-[WebView >> initWithFrame:samplingRate:frameName:groupName:]: unrecognized selector sent >> to instance” from which I infer it’s using the system version of the WebView. >> >> I’ve tried to inspect how the MiniBrowser project correctly is referring to >> the new build, but I don’t see how the linking is happening… >> >> Could someone help me out with this? >> >> Please, accept my apologies, if there is something simple that I’ve missed. > > The most common way to get your executable to pick up your custom built > WebKit instead of the system WebKit is to have your executable run with the > DYLD_FRAMEWORK_PATH environment variable set to the the path where your built > frameworks are. The run-webkit-app script in Tools/Scripts does this. Or if > you’re running your up from within Xcode you can set the environment variable > for the Run action in the scheme editor. There are a few other ways to get > the environment variable set, and some other ways to get your program to pick > up your framework, but I think the above should give you a good start.
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