Hello,
I'm Blend4Web developer and currently trying to investigate an issue for
mobile Safari. If you launch any WebGL web application, say our
Planetarium demo
(https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json)
which uses frame buffers, and make Safari application go to background
(press home button, press power button, wait 10 seconds and turn it on
again), it appears that Safari will brake the frame buffers with
gl.INVALID_FRAMEBUFFER_OPERATION error./
/Now I'm trying to reproduce the issue using the latest WebKit version
compiled for mobile devices. Unfortunately I could start it only in the
simulator mode (with the help of this
articlehttps://webkit.org/blog/3457/building-webkit-for-ios-simulator/).
It works fine and doesn't crash. I was trying to find some info on how
to run it on a mobile device, but I didn't succeed. Could you please
tell me, how I can run mobile Safari with the latest WebKit version on a
real device?
Thanks.
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