EWS Hates your patch! :-)

> On Nov 4, 2016, at 10:01 AM, Filip Pizlo <fpi...@apple.com> wrote:
> 
> Hi everyone!
> 
> That last time we talked about this, there seemed to be a lot of agreement 
> that we should go with the Seconds/MonotonicTime/WallTime approach.
> 
> I have implemented it: https://bugs.webkit.org/show_bug.cgi?id=152045 
> <https://bugs.webkit.org/show_bug.cgi?id=152045>
> 
> That patch just takes a subset of our time code - all of the stuff that 
> transitively touches ParkingLot - and converts it to use the new time 
> classes.  Reviews welcome!
> 
> -Filip
> 
> 
> 
>> On May 22, 2016, at 6:41 PM, Filip Pizlo <fpi...@apple.com 
>> <mailto:fpi...@apple.com>> wrote:
>> 
>> Hi everyone!
>> 
>> I’d like us to stop using std::chrono and go back to using doubles for time. 
>>  First I list the things that I think we wanted to get from std::chrono - 
>> the reasons why we started switching to it in the first place.  Then I list 
>> some disadvantages of std::chrono that we've seen from fixing 
>> std::chrono-based code.  Finally I propose some options for how to use 
>> doubles for time.
>> 
>> Why we switched to std::chrono
>> 
>> A year ago we started using std::chrono for measuring time.  std::chrono has 
>> a rich typesystem for expressing many different kinds of time.  For example, 
>> you can distinguish between an absolute point in time and a relative time.  
>> And you can distinguish between different units, like nanoseconds, 
>> milliseconds, etc.
>> 
>> Before this, we used doubles for time.  std::chrono’s advantages over 
>> doubles are:
>> 
>> Easy to remember what unit is used: We sometimes used doubles for 
>> milliseconds and sometimes for seconds.  std::chrono prevents you from 
>> getting the two confused.
>> 
>> Easy to remember what kind of clock is used: We sometimes use the monotonic 
>> clock and sometimes the wall clock (aka the real time clock).  Bad things 
>> would happen if we passed a time measured using the monotonic clock to 
>> functions that expected time measured using the wall clock, and vice-versa.  
>> I know that I’ve made this mistake in the past, and it can be painful to 
>> debug.
>> 
>> In short, std::chrono uses compile-time type checking to catch some bugs.
>> 
>> Disadvantages of using std::chrono
>> 
>> We’ve seen some problems with std::chrono, and I think that the problems 
>> outweigh the advantages.  std::chrono suffers from a heavily templatized API 
>> that results in template creep in our own internal APIs.  std::chrono’s 
>> default of integers without overflow protection means that math involving 
>> std::chrono is inherently more dangerous than math involving double.  This 
>> is particularly bad when we use time to speak about timeouts.
>> 
>> Too many templates: std::chrono uses templates heavily.  It’s overkill for 
>> measuring time.  This leads to verbosity and template creep throughout 
>> common algorithms that take time as an argument.  For example if we use 
>> doubles, a method for sleeping for a second might look like 
>> sleepForSeconds(double).  This works even if someone wants to sleep for a 
>> nanoseconds, since 0.000001 is easy to represent using a double.  Also, 
>> multiplying or dividing a double by a small constant factor (1,000,000,000 
>> is small by double standards) is virtually guaranteed to avoid any loss of 
>> precision.  But as soon as such a utility gets std::chronified, it becomes a 
>> template.  This is because you cannot have sleepFor(std::chrono::seconds), 
>> since that wouldn’t allow you to represent fractions of seconds.  This 
>> brings me to my next point.
>> 
>> Overflow danger: std::chrono is based on integers and its math methods do 
>> not support overflow protection.  This has led to serious bugs like 
>> https://bugs.webkit.org/show_bug.cgi?id=157924 
>> <https://bugs.webkit.org/show_bug.cgi?id=157924>.  This cancels out the 
>> “remember what unit is used” benefit cited above.  It’s true that I know 
>> what type of time I have, but as soon as I duration_cast it to another unit, 
>> I may overflow.  The type system does not help!  This is insane: std::chrono 
>> requires you to do more work when writing multi-unit code, so that you 
>> satisfy the type checker, but you still have to be just as paranoid around 
>> multi-unit scenarios.  Forgetting that you have milliseconds and using it as 
>> seconds is trivially fixable.  But if std::chrono flags such an error and 
>> you fix it with a duration_cast (as any std::chrono tutorial will tell you 
>> to do), you’ve just introduced an unchecked overflow and such unchecked 
>> overflows are known to cause bugs that manifest as pages not working 
>> correctly.
>> 
>> I think that doubles are better than std::chrono in multi-unit scenarios.  
>> It may be possible to have std::chrono work with doubles, but this probably 
>> implies us writing our own clocks.  std::chrono’s default clocks use 
>> integers, not doubles.  It also may be possible to teach std::chrono to do 
>> overflow protection, but that would make me so sad since using double means 
>> not having to worry about overflow at all.
>> 
>> The overflow issue is interesting because of its implications for how we do 
>> timeouts.  The way to have a method with an optional timeout is to do one of 
>> these things:
>> 
>> - Use 0 to mean no timeout.
>> - Have one function for timeout and one for no timeout.
>> - Have some form of +Inf or INT_MAX to mean no timeout.  This makes so much 
>> mathematical sense.
>> 
>> WebKit takes the +Inf/INT_MAX approach.  I like this approach the best 
>> because it makes the most mathematical sense: not giving a timeout is 
>> exactly like asking for a timeout at time-like infinity.  When used with 
>> doubles, this Just Works.  +Inf is greater than any value and it gets 
>> preserved properly in math (+Inf * real = +Inf, so it survives gracefully in 
>> unit conversions; +Inf + real = +Inf, so it also survives 
>> absolute-to-relative conversions).
>> 
>> But this doesn’t work with std::chrono.  The closest thing to +Inf is 
>> duration::max(), i.e. some kind of UINT_MAX, but this is guaranteed to 
>> overflow anytime it’s converted to a more precise unit of time 
>> (nanoseconds::max() converted to milliseconds is something bogus).  It 
>> appears that std::chrono doesn’t have a good story for infinite timeout, 
>> which means that anyone writing a function that can optionally have a 
>> timeout is going to have a bad time.  We have plenty of such functions in 
>> WebKit.  For example, I’m not sure how to come up with a feel-good solution 
>> to https://bugs.webkit.org/show_bug.cgi?id=157937 
>> <https://bugs.webkit.org/show_bug.cgi?id=157937> so long as we use 
>> std::chrono.
>> 
>> Going back to doubles
>> 
>> Considering these facts, I propose that we switch back to using doubles for 
>> time.  We can either simply revert to the way we used doubles before, or we 
>> can come up with some more sophisticated approach that blends the best of 
>> both worlds.  I prefer plain doubles because I love simplicity.
>> 
>> Simply revert to our old ways: I like this approach the best because it 
>> involves only very simple changes.  Prior to std::chrono, we used a double 
>> to measure time in seconds.  It was understood that seconds was the default 
>> unit.  We would use both monotonic and wall clocks, and we used double for 
>> both of them.
>> 
>> Come up with a new type system: Having learned from std::chrono and doubles, 
>> it seems that the best typesystem for time would comprise three classes: 
>> Seconds, WallTime, and MonotonicTime.  Seconds would be a class that holds a 
>> double and supports +/+=/-/-=/</<=/>/>=/==/!= operations, as well as 
>> conversions to a raw double for when you really need it.  WallTime and 
>> MonotonicTime would be wrappers for Seconds with a more limited set of 
>> available operations.  You can convert WallTime or MonotonicTime to Seconds 
>> and vice-versa, but some operators are overloaded to make casts unnecessary 
>> in most cases (WallTime + Seconds = WallTime, WallTime - WallTime = Seconds, 
>> etc).  This would save us from forgetting the unit or the clock.  The name 
>> of the Seconds class is a dead give-away, and WallTime and MonotonicTime 
>> will not yield you a value that is unit-sensitive unless you say something 
>> like WallTime::toSeconds().  There will be no easy way to convert WallTime 
>> to MonotonicTime and vice-versa, since we want to discourage such 
>> conversions.
>> 
>> Personally I feel very comfortable with doubles for time.  I like to put the 
>> word “Seconds” into variable names and function names 
>> (waitForSeconds(double) is a dead give-away).  On the other hand, I sort of 
>> like the idea of a type system to protect clock mix-ups.  I think that’s the 
>> biggest benefit we got from std::chrono.
>> 
>> If it was entirely up to me, I’d go for doubles.  I think that there needs 
>> to be a high burden of proof for using types to catch semantic bugs.  A type 
>> system *will* slow you down when writing code, so the EV (expected value) of 
>> the time savings from bugs caught early needs to be greater than the EV of 
>> the time lost due to spoonfeeding the compiler or having to remember how to 
>> use those classes.  Although I know that using doubles sometimes meant we 
>> had bugs, I don’t think they were frequent or severe enough for the odds to 
>> be good for the Seconds/WallTime/MonotonicTime solution.
>> 
>> Thoughts?
>> 
>> -Filip
>> 
> 
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