> On Oct 29, 2018, at 2:32 PM, don.olmst...@sony.com wrote: > > The PlayStation is x64. No JIT in the initial implementation.
Music to my ears! -Filip > > From: fpi...@apple.com <fpi...@apple.com> > Sent: Monday, October 29, 2018 2:29 PM > To: Olmstead, Don <don.olmst...@sony.com> > Cc: WebKit Development <webkit-dev@lists.webkit.org> > Subject: Re: [webkit-dev] Intent to land PlayStation port > > > On Oct 29, 2018, at 2:19 PM, don.olmst...@sony.com > <mailto:don.olmst...@sony.com> wrote: > > Hello WebKittens, > > We've been working hard on our WinCairo port of WebKit and would like to > begin landing our PlayStation port to trunk. We have opened a meta bug at > https://bugs.webkit.org/show_bug.cgi?id=191038 > <https://bugs.webkit.org/show_bug.cgi?id=191038> for the work. > > We would like to land patches individually for each component of WebKit > starting with JavaScriptCore and making our way through to WebKit and > LayoutTest support for the platform. Once we start landing we will be working > on BuildBot support for PlayStation internally with the intent of creating > public BuildBots and then look into EWS support. Until that time we will not > have an expectation that anyone's patches should keep the PlayStation green > and will fix any build errors ourselves. This would be a similar situation > that WinCairo had before we started adding build and test infrastructure. > > We do not plan to abandon WinCairo after we land a PlayStation port. We plan > on continuing development on WinCairo to support our developers who use our > PlayStation WebKit port. For example a remote inspector implementation is > forthcoming from us and this would be used to communicate with the device. > > I should have a patch for JSC this week and am able to address any concerns > before we land that patch. > > 32-bit or 64-bit? > > JIT or no JIT? > > -Filip
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