Sounds good!

Thanks,
Geoff

> On Sep 16, 2025, at 8:18 AM, Alejandro Garcia Castro via webkit-dev 
> <[email protected]> wrote:
> 
> 
> Hi Geoff,
> 
> thanks for reach out, we are interested in WebGPU implementation in
> the future but unfortunately it is still not in our priorities for
> the next months. So just go ahead and change what you need, we will
> propose an update when we start the support, we don't want to slow you
> down in your work in these situations. FTR the current plan we have
> for WebGPU is to test Swift integration when we do it, but we may need
> a different implementation for some users.
> 
> Thanks again for the heads-up,
> 
> Alex
> 
> On Fri, Sep 12, 2025 at 10:25:12AM -0700, Geoff Garen via webkit-dev wrote:
>> Hi folks,
>> 
>> We’re looking at the design of WebGPU.h. Right now, it’s
>> designed in a mostly portable way that could potentially enable
>> swapping between Metal and Dawn as its 3D rendering back-end.
>> 
>> Unfortunately, the design of WebGPU.h does not meet our memory
>> goals. So we are thinking of changing it, ore removing it entirely,
>> and potentially using some of our C++ types directly instead.
>> 
>> Is anyone planning to port WebGPU, or currently porting WebGPU,
>> to another 3D rendering back-end? If so, does your porting design
>> require keeping WebGPU.h as-is, or could it change?
>> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
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