Sounds good! Thanks, Geoff
> On Sep 16, 2025, at 8:18 AM, Alejandro Garcia Castro via webkit-dev > <[email protected]> wrote: > > > Hi Geoff, > > thanks for reach out, we are interested in WebGPU implementation in > the future but unfortunately it is still not in our priorities for > the next months. So just go ahead and change what you need, we will > propose an update when we start the support, we don't want to slow you > down in your work in these situations. FTR the current plan we have > for WebGPU is to test Swift integration when we do it, but we may need > a different implementation for some users. > > Thanks again for the heads-up, > > Alex > > On Fri, Sep 12, 2025 at 10:25:12AM -0700, Geoff Garen via webkit-dev wrote: >> Hi folks, >> >> We’re looking at the design of WebGPU.h. Right now, it’s >> designed in a mostly portable way that could potentially enable >> swapping between Metal and Dawn as its 3D rendering back-end. >> >> Unfortunately, the design of WebGPU.h does not meet our memory >> goals. So we are thinking of changing it, ore removing it entirely, >> and potentially using some of our C++ types directly instead. >> >> Is anyone planning to port WebGPU, or currently porting WebGPU, >> to another 3D rendering back-end? If so, does your porting design >> require keeping WebGPU.h as-is, or could it change? >> > > > > > > > > > > > _______________________________________________ > webkit-dev mailing list > [email protected] <mailto:[email protected]> > https://lists.webkit.org/mailman/listinfo/webkit-dev
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