Because my target ARM device doesn't support desktop openGL, So I want to
know "Does webkitgtk support openGL ES well?" before cross compiling. But
I'm not sure my binary use desktop GL or not.

Anyway as you say, If build with EGL and OpenGL ES support doesn't use
desktop GL, then every things OK.

Now I'm going to cross compile webkitgtk. (maybe it's more hard work to me
:( )
Thanks for your help, Martin. (REALLY)


-- Chan

2013/6/13 Martin Robinson <[email protected]>

> curiosity Wed, Jun 12, 2013 at 12:31 AM, 김병찬 <[email protected]> wrote:
> > Maybe you right.
> >
> > I saw this message "checking for CAIRO_GL....yes" In my build log.
> > If turn off this, libcairo unlinked with GLX and GL?
> >
> > But I couldn't find how turn off the CAIRO_GL..
> > "--disable-cairogl, --disable-cairo_gl" not work..
> >
> > How can I unlink with GLX and desktop GL?
>
> If you want to use a special configuration like this, you can build
> using autotools directly. Out of curiosity though, why do you have  to
> remove desktop GL? If you build WebKit with EGL and OpenGL ES support
> it won't use desktop GL.
>
> --Martni
>
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