Hi David
I hope one of the WebGL implementors (Andrew / Jarkko) would be able to answer 
this better…

> - have you ever experienced corruptions between the main context and the 
> webgl context when accelerated compositing is used ?
Not in my experience.


> - have you considered using a QGLPixelBuffer instead of a QGLWidget for WebGL 
> ? If yes why did you choose the latter ?
I think QGLWidget was a bit more straightforward - you just share the context 
with the parent and use an FBO. For most use cases this does not cause drawing 
issues.
It's probably possible to implement this with a pixel buffer as well - though 
how would that work in a cross process environment? Right now my thoughts for 
WebKit2 are to either use EGL images (with Mesa for desktop) or streamline GL 
commands to the UI process.

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