I'm trying to verify the size of a file upload and limit its upload before actually sending any data across the wire. I know I can check the content-length header early on in the game in dispatchRequest, but even if I just throw a RuntimeException at that point, I can't stop WebObjects from reading in the data anyways, before sending back a response. I'm using WOFileUpload with streamToFilePath.
Fwiw, I've looked into javascript validation to try and check the content-length client side first, but haven't had success with that. Thoughts?
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