Our code uses EOUtilities.LocalInstanceOfObject() on occasion. Lately I have been seeing some strange slowdowns and the areas the tend to show up in the thread dumps usually have this call near them.
The objects that we are getting a localInstance of also have relationships that get accessed. Does the localInstance of an object also get a localinstance of the relationship objects? Is there a performance hit for using this mechanism? We have fixed other similar issues by just refetching the objects into a new EditingContext instead of using localInstance. Does LocalInstance scale under load properly? Thanks in advance for any help or suggestions Dov Rosenberg
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