URL:
  <http://gna.org/bugs/?9310>

                 Summary: Remove autogeneration of user_team_name from
team_name
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Sunday 10/06/07 at 10:35
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: darthfool
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.3+svn
        Operating System: all

    _______________________________________________________

Details:

Similar to the now resolved bug #8522, I'd like the team_name= to not be used
as the player-visible team name (in the status table, I'm not sure where else
it appears in) if no user_team_name= is given.

Most campaigns for example use team names like like "baddies" and
"friendlies" (which look a bit silly) because previously the team name wasn't
shown to the player at all and thus the team_name= was never player-visible. I
don't think there's much if any value in using the team_name= for the
player-visible team name. It's not even supposed to be marked as
translatable. So, my desired behaviour would be that the team name is never
shown to the player unless there is a user_team_name= explicitly given.

I'm preliminarily assigning this to darth fool, since you fixed bug #8522
too.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9310>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to