Follow-up Comment #3, bug #9393 (project wesnoth): For any gamers that find themselves reading this bug. I found a work around by editing the save game file and changing the movement costs for cave walls, deep water, etc.
Complete steps are in this discussion thread. http://www.wesnoth.org/forum/viewtopic.php?p=238603#238603 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?9393> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
