Follow-up Comment #5, bug #9889 (project wesnoth):
It happens to me too, with a self-compiled 1.3.7 on Debian GNU/Linux. Does
this backtrace help in determining what happened, and whether or not the bug
has really been fixed on the trunk?
(gdb) bt
#0 0xffffe410 in ?? ()
#1 0xbf8ef418 in ?? ()
#2 0x00000006 in ?? ()
#3 0xb78eb181 in abort () from /lib/i686/cmov/libc.so.6
#4 0xb78e2b6e in __assert_fail () from /lib/i686/cmov/libc.so.6
#5 0x081242eb in display::enable_menu (this=0x9784ae8, [EMAIL PROTECTED],
enable=true) at display.cpp:1013
#6 0x082e70d3 in playsingle_controller::linger (this=0xbf8ef664,
[EMAIL PROTECTED]) at playsingle_controller.cpp:545
#7 0x082d1ac9 in playsingle_scenario ([EMAIL PROTECTED],
[EMAIL PROTECTED], level=0x8d2c428, [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
skip_replay=false) at playcampaign.cpp:134
#8 0x082d4b14 in play_game ([EMAIL PROTECTED], [EMAIL PROTECTED],
[EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
io_type=IO_NONE, skip_replay=false) at playcampaign.cpp:340
#9 0x081517ed in play_game (this=0xbf8f0370,
reload=(anonymous namespace)::game_controller::NO_RELOAD_DATA)
at game.cpp:1760
#10 0x0816425a in play_game (argc=1, argv=0xbf8f0854) at game.cpp:2089
#11 0x0816455c in main (argc=1, argv=0xbf8f0854) at game.cpp:2118
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