URL:
<http://gna.org/bugs/?10493>
Summary: Fixing/improving [time_area]
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Tuesday 11/12/07 at 20:54
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
_______________________________________________________
Details:
Currently the wiki (ScenarioWML page) states that [time_area] accepts a
standard location filter, but it actually only accepts x and y coordinates
(gamestatus.cpp:240). Would be nice if it was changed to actually accept a
SLF, so that for example different schedules for underground portions of a
map could more easily be defined (it's a real pain currently, because you
have to specify the coordinates of every cave hex). Of course, this begs the
question of how the schedule in a given area should behave when the
conditions filtered for (such as terrain) change mid-scenario.
In addition, it would be extra nice if [time_area] was recognized in [event]s
as well, so you could change the schedule(s) mid-scenario. Hopefully this
could be implemented at the same time as fixing the above bug.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10493>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs