URL:
  <http://gna.org/bugs/?12186>

                 Summary: AI takes over control if host disconnects
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Samstag 16.08.2008 um 20:10 CEST
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.4.4
        Operating System: linux

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Details:

OK, so disconnects happen. Either the client crashes or the carrier signal
gets lost. No need to worry - simply rejoin your game if observers are
allowed. BUT, if you are host then sometimes the AI takes over control,
perhaps in a race when the server has to decide whom to make the next host.
This can really screw up your MP experience if you come back and the AI
played the most crucial turn in your whole game. As we all play without
auto-saves on bigger scenarios to reduce any lags this can be truly annoying.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12186>

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