Update of bug #12963 (project wesnoth):

                  Status:                    None => Need Info              

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Follow-up Comment #1:

What exactly is the error message? I am getting the following:

++
Running sample ai.
Wesnoth 1.5.9+svn
Python version: 2.5.2 (r252:60911, Jan  4 2009, 22:17:10)
[GCC 4.3.2]
Traceback (most recent call last):
  File "<string>", line 15, in <module>
  File "/home/shadowm/src/wesnoth/data/ai/python/safe.py", line 163, in
safe_exec
    safe_exec_op( code, context )
  File "/home/shadowm/src/wesnoth/data/ai/python/safe.py", line 155, in
safe_exec_op
    safe_run( code, context )
  File "/home/shadowm/src/wesnoth/data/ai/python/safe.py", line 144, in
safe_run
    exec code in context
  File "<string>", line 402, in <module>
  File "<string>", line 27, in __init__
  File "<string>", line 253, in recruit
ZeroDivisionError: float division
--

The game goes on, at least for a few turns although side 2 does nothing.

Are you getting a real SIGFPE (Floating Point Exception signal) that really
kills the game process? If so, I may have fixed in revision 32702 - related
with the animations engine. Specially considering that you couldn't reproduce
it with --nogui.

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  <http://gna.org/bugs/?12963>

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