Follow-up Comment #2, bug #14198 (project wesnoth):

I read the story text again and it is indeed clear that the advancements of
shamans left intentionally (maybe I didn't read it attentive enough).

But there are still two problems:
-The objectives of 'Costly revenge' still say that you will lose when Cleodil
dies.

-In the next level playable level (Elvish Assassins) Cleodil is still
missing. And now even Kalenz is missing (so I loose this scenario after the
first turn).

In the attachment:
-Savegame of 'Elvish Assassins' (I have played the previous level in debug
mode, so some strange units can appear in the recall list)

Here is the terminal output (when I load the savegame):
Battle for Wesnoth v1.7.3
Started on Thu Aug 27 18:20:53 2009


Data directory: /usr/local/share/wesnoth
User configuration directory: /home/tobe/.wesnoth

Checking video mode: 1024x768x32...
setting mode to 1024x768x32
20090827 18:21:16 error engine: Trying to add Cleodil - Cleodil at an invalid
location; Discarding.
20090827 18:21:16 error engine: Trying to add Cleodil - Cleodil at an invalid
location; Discarding.

(file #6524)
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Additional Item Attachment:

File name: LVW-Elfse_moordenaars.gz       Size:32 KB


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  <http://gna.org/bugs/?14198>

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