URL:
<http://gna.org/bugs/?14630>
Summary: long ability names cause graphical glitches
Project: Battle for Wesnoth
Submitted by: vaxquis
Submitted on: Wednesday 10/28/2009 at 01:16
Category: Bug
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.6
Operating System: win XP
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Details:
NOTE: this bug doesn't happen with core units AFAIK because their abilities
have short names and they seldom have more than 1 ability, that's why it's a
'wish' - it can produce a visual corruption of the UI though, that's why i
think it's worth fixing ATM.
when a unit has a long ability name or couple of abilities with reasonably
long names (see screenshot 1), they don't wrap, they go 'out of the screen'
instead. switching them to word wrapping or even splitting would be a nice
solution here, because ATM the UI area that's refreshed (i.e. when you move
to any other unit with 'correct' /shorter/ ability list) is smaller than the
one used for text display of 'long' ability list, resulting in a bunch of
white pixels on the right side of UI (remains of the old text, 2 pixels
wide), like shown in screenshot 2.
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File Attachments:
-------------------------------------------------------
Date: Wednesday 10/28/2009 at 01:16 Name: long-ab-name1.jpg Size: 127kB
By: vaxquis
<http://gna.org/bugs/download.php?file_id=7142>
-------------------------------------------------------
Date: Wednesday 10/28/2009 at 01:16 Name: long-ab-name2.jpg Size: 521kB
By: vaxquis
<http://gna.org/bugs/download.php?file_id=7143>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14630>
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