URL:
<http://gna.org/bugs/?14656>
Summary: HttT - Crossroads
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 11/01/2009 at 08:24 CET
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.7
Operating System: Windows XP
_______________________________________________________
Details:
In HttT - Crossroads on the middle difficulty, it seems that the ambushers in
the mountains have gained the ability to move before being discovered. I
replaced my Crossroads cfg file with the one from the 1.6.5 stable release
file and these units no longer attack my team until discovered.
A diff shows that only one change has been made in the Crossroads WML file
between these two versions. The WORKING (old) WML file contains this event:
[event]
name=ai turn
first_time_only=no
[if]
[variable]
name=side_number
equals=2
[/variable]
[then]
{MODIFY_UNIT side,role=2,ambusher moves 0}
[/then]
[/if]
[if]
[variable]
name=side_number
equals=3
[/variable]
[then]
{MODIFY_UNIT side,role=3,ambusher moves 0}
[/then]
[/if]
[/event]
The code from the non-working file is this:
[event]
name=side 2 turn
first_time_only=no
{MODIFY_UNIT side,role=2,ambusher moves 0}
[/event]
[event]
name=side 3 turn
first_time_only=no
{MODIFY_UNIT side,role=3,ambusher moves 0}
[/event]
_______________________________________________________
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<http://gna.org/bugs/?14656>
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