Follow-up Comment #3, bug #15514 (project wesnoth):
> I am quite sure that in 1.7.10 the behavior was the same.
r40021 was between 1.7.9 and 1.7.10, so the behavior was the same for sure.
> (and long before)
The behavior was not quite the same before that. While there would be an
error message, it would not cause the game to stop.
> it's the wml author's job to write his code appropriate
Agreed, but that doesn't mean that a WML error should forcefully stop the
game.
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