Update of bug #15459 (project wesnoth):

                  Status:                   Fixed => In Progress            

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Follow-up Comment #6:

I always build with the stack-protector flag and some other bounds-checks.
This helps me to find bout-of-bounds errors during development. AFAIK some
distributions also enable the stack protector option by default.

The error is indeed in game.cpp, but the file you changed is
shared_object.hpp and that header gets pulled into game.cpp via some other
header.

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