URL:
  <http://gna.org/bugs/?16030>

                 Summary: make all players show dialogues as they happen
                 Project: Battle for Wesnoth
            Submitted by: aceman
            Submitted on: Sunday 05/16/2010 at 14:30
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.1
        Operating System: All

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Details:

In the current state of wesnoth, if any unit of a player causes some dialogue
to happen, the other players can't see it until the dialogue is finished. Not
when that player ends turn, but when the whole dialogue is finished. If there
are any questions and answers of the player, he must choose them alone and
other players can't see it. This is similar to seeing a move of a unit (and
fight) only after it has happened.

I ask if it would be possible to show the dialogue to other player WHILE it
is happening. If there are answers (choosing) that would be done by the
player who initiated the dialogue. But other players could help him decide if
they see the questions. This is critical in some scenarios, e.g. The
brotherhood of light (UMC), which tries to plot a bit of a story and it is
important to answer the dialogues correctly.




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  <http://gna.org/bugs/?16030>

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