URL:
  <http://gna.org/bugs/?16052>

                 Summary: [store_locations] ignores [not]terrain= at map
border
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Mittwoch 19.05.2010 um 14:28
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.0
        Operating System: win XP

    _______________________________________________________

Details:

Consider the following code. The map needs to have some matching terrain
(here Gg, normal grassland) at its edge (x=0 and/or y=0).

        [event]
                name=start
                [store_locations]
                        variable=locations_stored
                        [not]
                                terrain=Gg
                        [/not]
                [/store_locations]
                {FOREACH locations_stored current_hex}
                        [label]
                                
x,y=$locations_stored[$current_hex].x,$locations_stored[$current_hex].y
                                text=_"$current_hex"
                        [/label]
                        {NEXT current_hex}
        [/event]

The Gg hexes (only) at the map border are stored anyway. Note that when
leaving away the [not] tag, the Gg border hexes are stored, too.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16052>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to