URL:
  <http://gna.org/bugs/?16072>

                 Summary: killing recall units under recall event makes
segfault
                 Project: Battle for Wesnoth
            Submitted by: tapik
            Submitted on: Monday 05/24/10 at 09:11
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.0
        Operating System: Linux Ubuntu 

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Details:

A New Order contains an idea to split two main heros after recalling 5 units.
Under recall event I used [kill] for killing all units not previously stored
to a variable. It makes my GNU/Linux Ubuntu 10.04 Lucid Lynx segfault. It
seems that the problem is 

Simple snippet of WML: 
[event]
   name=recall
        [store_unit]
            [filter]
                side=1
                x=1-20 # put the size of the map here! It's to say "on the
map and not in the recall list"
                y=1-20 # put the size of the map here! It's to say "on the
map and not in the recall list"
            [/filter]
            variable=ano_lorin_units
            kill=yes
        [/store_unit]
        [kill]
            side=1 # or whatever is the side of the player
            x,y=recall,recall
        [/kill]
        [endlevel]
            result=victory
            bonus=no
        [/endlevel]
        {DEBUG_MSG "This message at the end of the recall event is
displaied."}
[/event]
[event]
    name=victory
    {DEBUG_MSG "This is never displaied"}
[/event]




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