URL:
  <http://gna.org/bugs/?16089>

                 Summary: varaible unit is empty if killed previously in an
event
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Sonntag 30.05.2010 um 00:32
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.0
        Operating System: win XP

    _______________________________________________________

Details:

Consider the following code:

        [event]
                name=start
                [unit]
                        type=Troll
                        side=1
                        x,y=2,6
                        id=testtroll
                [/unit]
        [/event]
        [event]
                name=moveto
                [filter]
                        id=testtroll
                [/filter]
                [kill]
                        id=testtroll
                [/kill]
#               [kill]
#                       id=$unit.id
#               [/kill]
                [unstore_unit]
                        variable=unit
                [/unstore_unit]
        [/event]

This gives
error engine: failed to auto-store $unit at (3,7)
error engine: could not de-serialize unit: 'game_error: creating unit with an
empty type field'

but commenting the first [kill] tag and using the second one with $unit.id
works, the unit is "revived". So seemingly unit is filled only at that point
where required.
If we "won't fix" it, I'll add a note to the wiki...

cheers




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16089>

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