Follow-up Comment #3, bug #16243 (project wesnoth): Norbert said: "I'm not sure what information you would like me to provide. Let's start with: Team Random Survival is part of Golbeeze's Maps. Both replays were generated server-side and automatically added to replays.wesnoth.org. The first one in the thread is from an unfinished game (we quit before either side won), the second from a game we finished. [...] . In both the default era was used. But most of this and a lot more information can be found in the replay files themselves. If you have any specific questions, feel free to let me know. I may not remember everything though."
Replay saved by the server replays.wesnoth.org seems different than ones saved locally. For example, I found this one http://replays.wesnoth.org/1.8/20100713/Team_Random_Survival_Turn_11_(10904).gz where there is no preload event. But when I played one on the server, I saved the attached replay where there is the [event] first_time_only="no" name="preload" [lua] code=" wesnoth.dofile(""lua/wml-tags.lua"") " [/lua] [/event] But the server didn't keep my replay, not sure why (perhaps 2 players with same IP are considered a local game) (file #9514) _______________________________________________________ Additional Item Attachment: File name: Team_Random_Survival_alink_replay.gz Size:20 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16243> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
