URL:
  <http://gna.org/patch/?1836>

                 Summary: move_unit tag
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Dienstag 10.08.2010 um 02:15
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

syntax:

                [move_unit]
                        side=$this_unit.side # SUF keys
                        to_x=$one|,2,3
                        to_y=10,1,1
                [/move_unit]

(MODIFY_UNIT can't move several units at once and doesn't accept ranges of
coordinates (intermediate steps))
Also fixes som problems of MODIFY_UNIT:
-the unit image will move to the occupied location and then jump to the free
hex,
-the free hex will not be analyzed for suitable terrain and
-trying to move a unit that doesn't exist (but could, because it has been
killed) will cause an error.



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File Attachments:


-------------------------------------------------------
Date: Dienstag 10.08.2010 um 02:15  Name: move_unit.patch  Size: 2kB   By:
anonymissimus

<http://gna.org/patch/download.php?file_id=9767>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?1836>

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