URL:
<http://gna.org/bugs/?16766>
Summary: Recruit anim to play on unit creation via debug
command
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 09/26/10 at 15:23 CEST
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.1
Operating System: WinXP
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Details:
When testing new units and animations, I can access almost all animations
simply by calling units/combinations of units into being with the debug
'create unit' command. But to test a recruit anim, I have to recruit the
unit. Could the recruit animation play when a unit is created using the
debugger please, to ease animation testing.
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Reply to this item at:
<http://gna.org/bugs/?16766>
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