URL:
  <http://gna.org/bugs/?16766>

                 Summary: Recruit anim to play on unit creation via debug
command
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 09/26/10 at 15:23 CEST
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.1
        Operating System: WinXP

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Details:

When testing new units and animations, I can access almost all animations
simply by calling units/combinations of units into being with the debug
'create unit' command.  But to test a recruit anim, I have to recruit the
unit.  Could the recruit animation play when a unit is created using the
debugger please, to ease animation testing.




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