Update of bug #16722 (project wesnoth):

                Severity:              3 - Normal => 5 - Blocker            
                  Status:               Confirmed => Postponed              

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Follow-up Comment #4:

The entire screen is unfortunately redrawn since the logo may get under the
buttons on smaller resolutions causing redraw glitches. Alink is working on
OpenGL support for Wesnoth, which might fix this issue automatically,
therefore I'll postpone this issue for now, but it should be fixed before
1.10.

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  <http://gna.org/bugs/?16722>

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