Follow-up Comment #3, bug #17979 (project wesnoth):

I was imprecise when I said "crashed"; I meant "stopped responding and took
up a large amount of resources", so I was probably also experiencing an
infinite loop. Apologies.

I've added a note about the reserved tags to
http://wiki.wesnoth.org/LuaWML:Events#wesnoth.game_events.

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