Update of bug #16815 (project wesnoth):

                  Status:                    None => Wont Fix               
                 Summary: src\unt_map.cpp line 106 expression p error in
replay => srcunt_map.cpp line 106 expression p error in replay

    _______________________________________________________

Follow-up Comment #2:

I'm closing this as won't fix for the following reasons:

1.The code the error message points to has been heavily rewritten since 1.8,
there's no such assert in that line, we're approaching 1.10 and there's no
longer any 1.8 release.
2.When loading your save in trunk, I get an immediate segfault (not just
after it has already been running), backtrace:
++
0x008af106 in replay_controller::replay_buttons_wrapper::reset_buttons
(this=0x22f690) at C:wesnothsrcreplay_controller.cpp:218
218             play_button_->enable(true);
(gdb) bt
#0  0x008af106 in replay_controller::replay_buttons_wrapper::reset_buttons
(this=0x22f690) at C:wesnothsrcreplay_controller.cpp:218
#1  0x008af5d2 in replay_controller::reset_replay (this=0x22f068) at
C:wesnothsrcreplay_controller.cpp:265
#2  0x008adc17 in replay_controller::replay_controller (this=0x22f068,
level=..., state_of_game=..., ticks=245719, num_turns=-1, game_config=...,
video=...) at C:wesnothsrcreplay_controller.cpp:80
#3  0x008ad777 in play_replay_level (game_config=..., level=0x22f79c,
video=..., state_of_game=...) at C:wesnothsrcreplay_controller.cpp:44
#4  0x0086d3a9 in play_replay (disp=..., gamestate=..., game_config=...,
video=...) at C:wesnothsrcplaycampaign.cpp:101
#5  0x005f5724 in game_controller::play_replay (this=0xe53ed88) at
C:wesnothsrcgame_controller.cpp:1289
#6  0x005dd584 in do_gameloop (argc=4, argv=0xe536060) at
C:wesnothsrcgame.cpp:576
#7  0x005ddddc in SDL_main (argc=4, argv=0xe536060) at
C:wesnothsrcgame.cpp:627
#8  0x00a3886b in console_main (argc=4, argv=0xe536060) at
./src/main/win32/SDL_win32_main.c:315
#9  0x00a38928 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff "-d
--nodelay --log-debug=all", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#10 0x00a37fe6 in main ()
--
3.The way to reproduce is a bit vage, indeterministic and pretty hard so it
is, speaking realistically, unlikely someone may deal with this bug.

(Actually, such a closing means that bugs should be fixed in time instead of
continuing to happily code features...)

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16815>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to