Follow-up Comment #1, bug #18977 (project wesnoth):

OK, here's how to reproduce it:

In any scenario, do the following:

1. :debug
2. :lua {
3. :lua wesnoth.wml_actions.kill {x,y=1-50,1-50} }
4. Kill a unit; try to do it with one unit; setting the enemy unit's
hitpoints to one is fine
5. Wait for a few seconds and behold

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