Follow-up Comment #1, bug #18977 (project wesnoth): OK, here's how to reproduce it:
In any scenario, do the following: 1. :debug 2. :lua { 3. :lua wesnoth.wml_actions.kill {x,y=1-50,1-50} } 4. Kill a unit; try to do it with one unit; setting the enemy unit's hitpoints to one is fine 5. Wait for a few seconds and behold _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18977> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs