URL: <http://gna.org/bugs/?19056>
Summary: gui stuff not updated if player disconnects or leaves while it's his turn Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Do 24 Nov 2011 19:00:37 GMT Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: anonymissimus Originator Email: Open/Closed: Open Discussion Lock: Any Release: trunk r52077 Operating System: win xp _______________________________________________________ Details: This is related to bug #16299, but I don't consider it the same, one reason is that it doesn't happen in 1.8. Networked mp game with 2 human sides 1 and 2. After taking over control of the missing side 2 (leaving after his turn has started), the leader of the now active side 2 looks still like an enemy; the recruit option in the right click menu is available for the side 1 leader, not the side 2 one; units recruited this way appear in the side 2 leader's castle (this is correct, but they don't appear to have been recruited by him), and it is possible to "simulate" an attack between side 2 units. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19056> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs