URL:
  <http://gna.org/bugs/?19056>

                 Summary: gui stuff not updated if player disconnects or
leaves while it's his turn
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Do 24 Nov 2011 19:00:37 GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: anonymissimus
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk r52077
        Operating System: win xp

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Details:

This is related to bug #16299, but I don't consider it the same, one reason
is that it doesn't happen in 1.8.

Networked mp game with 2 human sides 1 and 2.
After taking over control of the missing side 2 (leaving after his turn has
started), the leader of the now active side 2 looks still like an enemy; the
recruit option in the right click menu is available for the side 1 leader, not
the side 2 one; units recruited this way appear in the side 2 leader's castle
(this is correct, but they don't appear to have been recruited by him), and it
is possible to "simulate" an attack between side 2 units.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?19056>

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