Follow-up Comment #5, bug #19083 (project wesnoth):

Huh, then I originally experienced a bug already fixed (The mentioned
#18157), but at least managed to uncover something new among the lines :)

It's true that directly my connection did not cause the bug, but it certainly
helped I think: I guess when the client gets the attack request it will push
it through to the server even if the turn timer expires during that (Or it
could be that it was already on the wire by then). How the connection helped
is by making the request (or response) for the dice rolling lag until the
client's timer expired (I did not discover that it is possible to get the same
by idling over the damage calculation window).

I do not have the game here (I am away from home now writing from a Windows
machine) but when I get back I will try a few things around this subject to
see if the bug or similar results could be achieved by other means (And then I
will pay more attention to get the saves properly preserved to attach them as
needed).

By the way should not the Relase info of this bug changed from 1.8.6 to
1.9.10?

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