Follow-up Comment #5, bug #19083 (project wesnoth): Huh, then I originally experienced a bug already fixed (The mentioned #18157), but at least managed to uncover something new among the lines :)
It's true that directly my connection did not cause the bug, but it certainly helped I think: I guess when the client gets the attack request it will push it through to the server even if the turn timer expires during that (Or it could be that it was already on the wire by then). How the connection helped is by making the request (or response) for the dice rolling lag until the client's timer expired (I did not discover that it is possible to get the same by idling over the damage calculation window). I do not have the game here (I am away from home now writing from a Windows machine) but when I get back I will try a few things around this subject to see if the bug or similar results could be achieved by other means (And then I will pay more attention to get the saves properly preserved to attach them as needed). By the way should not the Relase info of this bug changed from 1.8.6 to 1.9.10? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19083> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs