Follow-up Comment #3, bug #19142 (project wesnoth):
The bug seems easy to reproduce:
-Start a networked MP game with 2 wesnoth instances.
-In turn 1, recruit a unit with side 1 client. (no whiteboard enabled)
-After that, switch to client 2. Enable whiteboard on it. Try to attack the
unit side 1 client recruited with side 1's leader. Still in turn 1.
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