URL: <http://gna.org/bugs/?19260>
Summary: typo in 5p_The_Wilderlands.cfg Project: Battle for Wesnoth Submitted by: kernigh Submitted on: Tue 10 Jan 2012 02:36:58 AM GMT Category: Bug Severity: 2 - Minor Priority: 5 - Normal Item Group: Multiplayer Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: v1.9.14+svn (52556 Operating System: OpenBSD _______________________________________________________ Details: data/multiplayer/scenarios/5p_The_Wilderlands.cfg contains a typo: in the [ai] tag of side 5, villages_value=0 should be village_value=0. I attach a svn diff. According to http://wiki.wesnoth.org/AiWML, village_value is the correct name of the key. Also, src/ai only uses "village_value". So villages_value is wrong. However, this fix might not affect gameplay. I restarted Wesnoth after the fix, and started a new game of The Wilderlands, but the ai of side 5 seemed to want villages, as much as it wanted them before the fix. My best guess is that the RCA AI ignores village_value. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 10 Jan 2012 02:36:58 AM GMT Name: wilderlands-typo.diff Size: 436B By: kernigh fix typo in 5p_The_Wilderlands.cfg <http://gna.org/bugs/download.php?file_id=14779> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19260> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs