URL:
<http://gna.org/bugs/?20327>
Summary: WML configuration of hex field size not working
Project: Battle for Wesnoth
Submitted by: jamit
Submitted on: Sun 25 Nov 2012 08:49:09 PM EST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: fendrin
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.0+svn
Operating System: Linux
_______________________________________________________
Details:
I added the line
tile_size=36
to game_config.cfg and saw no results other than messing up the z-order in
some cases (e.g. units disappearing under some villages and mountains). I also
tried setting tile_size to 144. Still nothing.
I was expecting that the grid would resize based on tile_size, with the
probable result that the default graphics would look bad because they were
either overlapping (for tile_size=36) or not covering everything (for
tile_size=144). However, I saw no such resizing. From what I can see, this
half of r55268 is not functioning.
I mentioned this in IRC back in September (early on the 17th by log time) and
thought I should put it in the bug tracker so it is not forgotten.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20327>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs