URL: <http://gna.org/bugs/?21397>
Summary: saving+reloading may cause a side's turn is not initialized Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Sun Dec 29 21:13:09 2013 Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: Multiplayer Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.10.7 Operating System: Windows XP _______________________________________________________ Details: It happens in a multiplayer and may be reproduced this way: 1. Create a 2-player multiplayer game 2. During a turn of player1, player2 pauses the game by invoking any dialog 3. player1 ends his turn and saves the game. 4. After the game is reloaded, it is the beginning of player2's turn, but his units have no movement and no income was added to his gold. related thread: http://forums.wesnoth.org/viewtopic.php?f=4&t=34729&p=564824 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21397> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs