Follow-up Comment #13, bug #20895 (project wesnoth): Some things in std_err when using --log-debug=all that might be relevant to the remaining error of "The scenario is invalid because it has no id" when loading a start of scenario save in multiplayer.
20140505 11:28:45 debug config: Key »id« value »04_Desert« pair not found as child of key »multiplayer«. 20140505 11:28:49 debug config: Key »id« value »02_Barren« pair not found as child of key »multiplayer«. 20140505 11:29:00 debug cache: removing define: MULTIPLAYER 20140505 11:29:00 debug cache: removing define: RANDOM_CAMPAIGN 20140505 11:29:00 debug cache: removing define: NORMAL 20140505 11:29:00 debug config: The config object has no child named »era«. 20140505 11:29:00 debug config: Key »id« value »era_EOM_5.14.0« pair not found as child of key »era«. 20140505 11:29:00 debug config: The config object has no child named »side«. 20140505 11:29:00 debug config: The config object has no child named »side«. 20140505 11:29:00 debug network: in send_data()... 20140505 11:29:00 debug network: sockets: 0 20140505 11:29:00 debug mp/connect/engine: updating level 20140505 11:29:00 debug network: in send_data()... 20140505 11:29:00 debug network: sockets: 0 20140505 11:29:00 debug mp/connect: setting up connect dialog 20140505 11:29:00 debug network: waiting for thread 620 to exit... 20140505 11:29:00 debug network: worker thread exiting... 20140505 11:29:00 debug network: thread exited... 20140505 11:29:00 debug network: exiting manager::~manager() 20140505 11:29:00 error config: caught config::error: The scenario is invalid because it has no id. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20895> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs