Follow-up Comment #13, bug #20895 (project wesnoth):

Some things in std_err when using --log-debug=all
that might be relevant to the remaining error of "The scenario is invalid
because it has no id" when loading a start of scenario save in multiplayer.


20140505 11:28:45 debug config: Key »id« value »04_Desert« pair not found
as child of key »multiplayer«.
20140505 11:28:49 debug config: Key »id« value »02_Barren« pair not found
as child of key »multiplayer«.

20140505 11:29:00 debug cache: removing define: MULTIPLAYER
20140505 11:29:00 debug cache: removing define: RANDOM_CAMPAIGN
20140505 11:29:00 debug cache: removing define: NORMAL
20140505 11:29:00 debug config: The config object has no child named »era«.
20140505 11:29:00 debug config: Key »id« value »era_EOM_5.14.0« pair not
found as child of key »era«.
20140505 11:29:00 debug config: The config object has no child named
»side«.
20140505 11:29:00 debug config: The config object has no child named
»side«.
20140505 11:29:00 debug network: in send_data()...
20140505 11:29:00 debug network: sockets: 0
20140505 11:29:00 debug mp/connect/engine: updating level
20140505 11:29:00 debug network: in send_data()...
20140505 11:29:00 debug network: sockets: 0
20140505 11:29:00 debug mp/connect: setting up connect dialog
20140505 11:29:00 debug network: waiting for thread 620 to exit...
20140505 11:29:00 debug network: worker thread exiting...
20140505 11:29:00 debug network: thread exited...
20140505 11:29:00 debug network: exiting manager::~manager()
20140505 11:29:00 error config: caught config::error: The scenario is invalid
because it has no id.


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