Follow-up Comment #1, bug #22881 (project wesnoth):

this seems to be a bug on the c++ side rather then in Low (although it could
be solved by Low in a workaround too ofc).

I tihnk the reason is that extract_preload_scripts which extracts toplevel
[lua] scripts (like the one that defines [replace_map]) is called for replays
but its overwritten later in replay_controller::reset_replay() and not called
again then.

As a workaround in the LoW code we could try to not use toplevel [lua] tags
and put it into every scenario instead.

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