Follow-up Comment #1, bug #22881 (project wesnoth): this seems to be a bug on the c++ side rather then in Low (although it could be solved by Low in a workaround too ofc).
I tihnk the reason is that extract_preload_scripts which extracts toplevel [lua] scripts (like the one that defines [replace_map]) is called for replays but its overwritten later in replay_controller::reset_replay() and not called again then. As a workaround in the LoW code we could try to not use toplevel [lua] tags and put it into every scenario instead. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22881> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs