Follow-up Comment #9, bug #23345 (project wesnoth):

I am currently making use of preload event in add on "World Conquest II"

Reason for use preload event is load all campaign events from scenario
variables, and reduce considerabily memory space taken for multiple possible
scenarios (each new scenario in campaign is chosen randomly for a big pool
using diffenrt [generator]).

I have no clue how use lua, and future maintainers of add on could neither
have any clue about it.

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Reply to this item at:

  <http://gna.org/bugs/?23345>

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