Follow-up Comment #3, bug #24200 (project wesnoth): Im quiet supised that this doesn't fix this issue, maybe you just forgot to reload the wml or maybe some wml cache issues are involved?
But even if this particual issue is fixed, it's still possible that some other mainline relies on the [terrain_mask] border=no behaviour. So unless someone checks all mainline [terrain_mask] occurances, its likeley that we have to revert to the old 1.12 [terrain_mask] behaviour before releasing 1.14. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24200> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs