Update of bug #25123 (project wesnoth):

                  Status:                    None => Fixed                  
             Assigned to:                    None => mattsc                 
        Operating System:                     Mac => All                    

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Follow-up Comment #1:

Thanks for reporting this.  The Wesnoth AI code was refactored for 1.13.5
which resulted in some internal syntax changes. Unfortunately, the custom AI
for this scenario was not updated.

This is now fixed in commit f7fd9ee77e
<https://github.com/wesnoth/wesnoth/commit/f7fd9ee77e> and will be working
again in 1.13.6. If you do not want to wait until 1.13.6 to continue playing,
you can also make the changes from the commit manually to the campaign
directory of your 1.13.5 version. Since they are entirely in Lua, they will
take effect immediately, no recompiling needed.

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Reply to this item at:

  <http://gna.org/bugs/?25123>

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