Update of bug #25123 (project wesnoth): Status: None => Fixed Assigned to: None => mattsc Operating System: Mac => All
_______________________________________________________ Follow-up Comment #1: Thanks for reporting this. The Wesnoth AI code was refactored for 1.13.5 which resulted in some internal syntax changes. Unfortunately, the custom AI for this scenario was not updated. This is now fixed in commit f7fd9ee77e <https://github.com/wesnoth/wesnoth/commit/f7fd9ee77e> and will be working again in 1.13.6. If you do not want to wait until 1.13.6 to continue playing, you can also make the changes from the commit manually to the campaign directory of your 1.13.5 version. Since they are entirely in Lua, they will take effect immediately, no recompiling needed. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25123> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs