URL:
  <http://gna.org/bugs/?25131>

                 Summary: [move_unit] check_passability=no doesn't work
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Wed 28 Sep 2016 12:27:47 PM UTC
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.2 and 1.3
        Operating System: win7

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Details:

Use of [move_unit] check_passability=no seems to have no effect; if you use
that while attempting to move a unit to an impassable hex, the unit will
simply move to an adjacent passable hex instead (the same way it does when
check_passability=yes).




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