URL: <http://gna.org/bugs/?25131>
Summary: [move_unit] check_passability=no doesn't work Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Wed 28 Sep 2016 12:27:47 PM UTC Category: Bug Severity: 2 - Minor Priority: 5 - Normal Item Group: WML Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.2 and 1.3 Operating System: win7 _______________________________________________________ Details: Use of [move_unit] check_passability=no seems to have no effect; if you use that while attempting to move a unit to an impassable hex, the unit will simply move to an adjacent passable hex instead (the same way it does when check_passability=yes). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25131> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs