Follow-up Comment #2, bug #25337 (project wesnoth):

> I think it would make more sense to automatically unregister any custom
definitions when the Lua kernel is destroyed. ..

Hmm yes i had the same idea, but i wonder whether that's enough ? If you have
code that adds a new definition everytme before our dialog shows those now
unused defeintions might accuuilate in ram during gameplay


> you do not want to allow existing definitions to be overridden

I agree here aswell.

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