Follow-up Comment #1, bug #25217 (project wesnoth): For some reason, the spawns are given some altered movement costs, which specifically includes impassable=3. It seems to have always been that way, although I don't know the exact reasoning, as it can certainly lead to unpredictable weirdness like that and the back mountains/wall are the only impassable terrains anyway.
So, while it's not a technical bug, I don't think it'd be inappropriate to call it a bug in the scenario design... even if it's intentional. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25217> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs