Follow-up Comment #10, bug #14503 (project wesnoth): The problem was never that the unit is *always* invisible, but that it's invisible a lot of the time. That's still true, so it's not, in fact, fixed.
You said you're open to a better idea, but you also said, "perhaps the translucency shouldn't be cranked up so high." That *was* a better idea! Let's do that. You also said there would be no problem if we treated it like the nightgaunt and gave it a constant translucency. That was another better idea! We could do that too. But blinking on and off, in my opinion, is totally out of the question. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14503> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs