Follow-up Comment #10, bug #14503 (project wesnoth):

The problem was never that the unit is *always* invisible, but that it's
invisible a lot of the time. That's still true, so it's not, in fact, fixed.

You said you're open to a better idea, but you also said, "perhaps the
translucency shouldn't be cranked up so high." That *was* a better idea! Let's
do that. You also said there would be no problem if we treated it like the
nightgaunt and gave it a constant translucency. That was another better idea!
We could do that too. But blinking on and off, in my opinion, is totally out
of the question.

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