Author: zookeeper
Date: Tue Apr 24 19:33:02 2007
New Revision: 17041

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17041&view=rev
Log:
Converted the terrain codes used in the ambush ability to the new format.

Modified:
    trunk/data/abilities.cfg

Modified: trunk/data/abilities.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/abilities.cfg?rev=17041&r1=17040&r2=17041&view=diff
==============================================================================
--- trunk/data/abilities.cfg (original)
+++ trunk/data/abilities.cfg Tue Apr 24 19:33:02 2007
@@ -21,7 +21,7 @@
 #enddef
 
 #define ABILITY_CURES
-# Canned definition of the cure ability (which entails heal+8) to be included 
+# Canned definition of the cure ability (which entails heal+8) to be included
 # in an [abilities] clause..
        [heals]
                value=8
@@ -87,7 +87,7 @@
 #enddef
 
 #define ABILITY_LEADERSHIP_LEVEL_1
-# Canned definition of the Leadership (level 1) ability to be included in an 
+# Canned definition of the Leadership (level 1) ability to be included in an
 # [abilities] clause.
        [leadership]
                id=leadership
@@ -109,7 +109,7 @@
 #enddef
 
 #define ABILITY_LEADERSHIP_LEVEL_2
-# Canned definition of the Leadership (level 2) ability to be included in an 
+# Canned definition of the Leadership (level 2) ability to be included in an
 # [abilities] clause.
        [leadership]
                id=leadership
@@ -143,7 +143,7 @@
 #enddef
 
 #define ABILITY_LEADERSHIP_LEVEL_3
-# Canned definition of the Leadership (level 3) ability to be included in an 
+# Canned definition of the Leadership (level 3) ability to be included in an
 # [abilities] clause.
        [leadership]
                id=leadership
@@ -189,7 +189,7 @@
 #enddef
 
 #define ABILITY_LEADERSHIP_LEVEL_4
-# Canned definition of the Leadership (level 4) ability to be included in an 
+# Canned definition of the Leadership (level 4) ability to be included in an
 # [abilities] clause.
        [leadership]
                id=leadership
@@ -247,7 +247,7 @@
 #enddef
 
 #define ABILITY_LEADERSHIP_LEVEL_5
-# Canned definition of the Leadership (level 5) ability to be included in an 
+# Canned definition of the Leadership (level 5) ability to be included in an
 # [abilities] clause.
        [leadership]
                id=leadership
@@ -329,7 +329,7 @@
 #enddef
 
 #define ABILITY_ILLUMINATES
-# Canned definition of the Illuminates ability to be included in an 
+# Canned definition of the Illuminates ability to be included in an
 # [abilities] clause.
        [illuminates]
                id=illumination
@@ -346,7 +346,7 @@
 #enddef
 
 #define ABILITY_TELEPORT
-# Canned definition of the TELEPORT ability to be included in an 
+# Canned definition of the TELEPORT ability to be included in an
 # [abilities] clause.
        [teleport]
                id=teleport
@@ -357,7 +357,7 @@
 #enddef
 
 #define ABILITY_AMBUSH
-# Canned definition of the Ambush ability to be included in an 
+# Canned definition of the Ambush ability to be included in an
 # [abilities] clause.
        [hides]
                id=ambush
@@ -375,14 +375,14 @@
                [filter_self]
                        [filter_location]
                                terrain_format=1
-                               terrain=Ff,Ft,Fa
+                               terrain=Gs^Fp,Aa^Fpa
                        [/filter_location]
                [/filter_self]
        [/hides]
 #enddef
 
 #define ABILITY_NIGHTSTALK
-# Canned definition of the Nightstalk ability to be included in an 
+# Canned definition of the Nightstalk ability to be included in an
 # [abilities] clause.
        [hides]
                id=nightstalk
@@ -406,7 +406,7 @@
 #enddef
 
 #define ABILITY_SUBMERGE
-# Canned definition of the Submerge ability to be included in an 
+# Canned definition of the Submerge ability to be included in an
 # [abilities] clause.
        [hides]
                id=submerge
@@ -436,7 +436,7 @@
 #weapons specials
 
 #define WEAPON_SPECIAL_BERSERK
-# Canned definition of the Berserk ability to be included in a 
+# Canned definition of the Berserk ability to be included in a
 # [specials] clause.
                [berserk]
                        id=berserk
@@ -448,7 +448,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_BACKSTAB
-# Canned definition of the Backstab ability to be included in a 
+# Canned definition of the Backstab ability to be included in a
 # [specials] clause.
                [damage]
                        id=backstab
@@ -462,7 +462,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_PLAGUE_TYPE TYPE
-# Canned definition of the Plague ability to be included in a 
+# Canned definition of the Plague ability to be included in a
 # [specials] clause (with type specifier).
                [plague]
                        id=plague({TYPE})
@@ -474,7 +474,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_PLAGUE
-# Canned definition of the Plague ability to be included in a 
+# Canned definition of the Plague ability to be included in a
 # [specials] clause (without type specifier).
                [plague]
                        id=plague
@@ -485,7 +485,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_SLOW
-# Canned definition of the Slow ability to be included in a 
+# Canned definition of the Slow ability to be included in a
 # [specials] clause.
                [slow]
                        id=slow
@@ -496,7 +496,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_STONE
-# Canned definition of the Stone ability to be included in a 
+# Canned definition of the Stone ability to be included in a
 # [specials] clause.
                [stones]
                        id=stones
@@ -507,7 +507,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_MARKSMAN
-# Canned definition of the Marksman ability to be included in a 
+# Canned definition of the Marksman ability to be included in a
 # [specials] clause.
                [chance_to_hit]
                        id=marksman
@@ -521,7 +521,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_MAGICAL
-# Canned definition of the Magical (targeting) ability to be included in a 
+# Canned definition of the Magical (targeting) ability to be included in a
 # [specials] clause.
                [chance_to_hit]
                        id=magical
@@ -534,7 +534,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_SWARM
-# Canned definition of the Swarm ability to be included in a 
+# Canned definition of the Swarm ability to be included in a
 # [specials] clause.
                [attacks]
                        id=swarm
@@ -545,7 +545,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_CHARGE
-# Canned definition of the Charge ability to be included in a 
+# Canned definition of the Charge ability to be included in a
 # [specials] clause.
                [damage]
                        id=charge
@@ -559,7 +559,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_DRAIN
-# Canned definition of the Drain ability to be included in a 
+# Canned definition of the Drain ability to be included in a
 # [specials] clause.
                [drains]
                        id=drains
@@ -570,7 +570,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_FIRSTSTRIKE
-# Canned definition of the First-strike ability to be included in a 
+# Canned definition of the First-strike ability to be included in a
 # [specials] clause.
                [firststrike]
                        id=firststrike
@@ -581,7 +581,7 @@
 #enddef
 
 #define WEAPON_SPECIAL_POISON
-# Canned definition of the Poison ability to be included in a 
+# Canned definition of the Poison ability to be included in a
 # [specials] clause.
                [poison]
                        id=poison


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