Author: esr
Date: Wed Apr 25 16:46:55 2007
New Revision: 17084

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17084&view=rev
Log:
Add a bit more documentation of the new tools.

Modified:
    trunk/changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=17084&r1=17083&r2=17084&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Wed Apr 25 16:46:55 2007
@@ -122,15 +122,19 @@
    * update the highlighted hex after a scrolling with keys or mousewheel
  * WML tools and scripts:
    * Reorganized: these now live in data/tools/
+   * New tool, macroscope, generates cross-reference reports on macro usage.
+     Among other things, it can be used to find unresolved macro and 
+     resource-file references, or spot unused macros and resource files.
+   * New tool, upconvert, handles converting maps and resource file names
+     between versions.  It replaces map_convert.pl, which is now gone.
+     It should be used to update UMC, though it doesn't do a complete job
+     (which requires some human judgment).
+   * New tool to create the unit tree in html, as used for units.wesnoth.org
+     (written by elricz)
+   * The old find-unused-images and find-unused-sounds scripts are deleted
+     (replaced by macroscope).
    * The Perl random map generator (unmaintained since 2003, only
      generated old-style single-letter maps) has been removed.
-   * New tool, macroscope, generates cross-reference reports on macro usage.
-   * The old find-unused-images and find-unused-sounds scripts are deleted
-     (replaced by macroscope).
-   * New tool upconvert handles converting maps and resource file names
-     between versions.  It replaces map_convert.pl, which is now gone.
-   * New tool to create the unit tree in html, as used for units.wesnoth.org
-     (written by elricz)
  * miscellanous changes and bug fixes
    * a friendly healer will now stop poisoned unit to lose HP
    * a unit that dies while attacking will now correctly play its own death


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