Author: ivanovic
Date: Sat Jun 23 20:31:56 2007
New Revision: 18420

URL: http://svn.gna.org/viewcvs/wesnoth?rev=18420&view=rev
Log:
formating change to the old entrys...

Modified:
    trunk/changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=18420&r1=18419&r2=18420&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Jun 23 20:31:56 2007
@@ -9,19 +9,29 @@
      * added one row of terrain in the 3rd and 4th scenario to make it look
        better with the new "boardgame style"
    * Heir to the Throne
-     * edited the maps of the scenarios : "The Elves Besieged", "Blackwater 
Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven 
Doors", "The Lost General", "Elven Coucil"
-     * adapted the names of the maps and cfgs of the HttT to match the 
scenario identification keys and the and the order of the scenarios
+     * edited the maps of the scenarios : "The Elves Besieged", "Blackwater
+       Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", 
+       "Dwarven Doors", "The Lost General", "Elven Coucil"
+     * adapted the names of the maps and cfgs of the HttT to match the scenario
+       identification keys and the and the order of the scenarios
      * added the map of "Cliffs of Thoria"
-     * changed one of the Orcish Warlords into a Sovereign and another one 
into a Slurbow for the variety in "Dwarven Doors" 
-     * fixed the bug that made the undead leader unable to recruit because of 
a misspelled unit type in it's recruit list in "The Lost General"
+     * changed one of the Orcish Warlords into a Sovereign and another one into
+       a Slurbow for the variety in "Dwarven Doors" 
+     * fixed the bug that made the undead leader unable to recruit because of a
+       misspelled unit type in it's recruit list in "The Lost General"
    * The Rise of Wesnoth
-     * added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman 
) as a campaign - specific units in The Rise of Wesnoth
+     * added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman 
)
+       as a campaign - specific units in The Rise of Wesnoth
      * added 2 extra turns to finish "Temple of the Deep" on all difficulties
    * Eastern Invasion
-     * Reduced the difficulty of "Northern Outpost" scenario by making the 
villages spawn averagely 1 less outlaws per village
-     * Changed the way Ovaec joins the protagonist in "Two Paths" . Now he 
keeps all the XP he might get in "Northern Outpost"
+     * Reduced the difficulty of "Northern Outpost" scenario by making the
+       villages spawn averagely 1 less outlaws per village
+     * Changed the way Ovaec joins the protagonist in "Two Paths" . Now he 
keeps
+       all the XP he might get in "Northern Outpost"
    * Descent into Darkness
-     * Fixed the unknown unit type bug in "Forever and ever, amen", the bug 
that made the Foolish heroes have 30 hitpoints and a broken dialog , all in the 
same scenario
+     * Fixed the unknown unit type bug in "Forever and ever, amen", the bug 
that
+       made the Foolish heroes have 30 hitpoints and a broken dialog , all in
+       the same scenario
  * map editor
    * the minimum map size is reduced to 1
    * fixed the random map generator


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