Author: dhains
Date: Tue Jun 17 06:54:45 2008
New Revision: 27249
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27249&view=rev
Log:
*made Formula AI object persistant
*Other AI types remain unchanged, with the exception they now use a
boost::shared_ptr instead of util::scoped_ptr
Modified:
trunk/src/playsingle_controller.cpp
Modified: trunk/src/playsingle_controller.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playsingle_controller.cpp?rev=27249&r1=27248&r2=27249&view=diff
==============================================================================
--- trunk/src/playsingle_controller.cpp (original)
+++ trunk/src/playsingle_controller.cpp Tue Jun 17 06:54:45 2008
@@ -21,6 +21,7 @@
#include "playsingle_controller.hpp"
#include "construct_dialog.hpp"
+#include "ai.hpp"
#include "ai_interface.hpp"
#include "game_errors.hpp"
#include "gettext.hpp"
@@ -704,7 +705,12 @@
map_, teams_, player_number_, units_, replay_sender_,
undo_stack_);
ai_interface::info
ai_info(*gui_,map_,units_,teams_,player_number_,status_, turn_data, gamestate_);
- util::scoped_ptr<ai_interface>
ai_obj(create_ai(current_team().ai_algorithm(),ai_info));
+ std::string ai_algorithm = current_team().ai_algorithm();
+
+ boost::shared_ptr<ai_interface> ai_obj(ai_algorithm == "formula_ai" ?
+
ai_manager::get_ai(ai_info,current_team().name(),ai_algorithm) :
+ boost::shared_ptr<ai_interface>
(create_ai(ai_algorithm,ai_info)));
+
ai_obj->user_interact().attach_handler(this);
ai_obj->unit_recruited().attach_handler(this);
ai_obj->unit_moved().attach_handler(this);
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